AI Insights · Timothy · July 2023
Top 5 Puzzle Games Performance in the Middle East Q2 2023
Discover the performance of the top 5 puzzle games on a unified platform in the Middle East during Q2 2023, including trends in weekly downloads, revenue, and active users.
During the second quarter of 2023, the top 5 puzzle games on a unified platform in the Middle East demonstrated varied performance in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the trends and shifts in user engagement and monetization for these popular games.
Block Blast! from Hungry Studio showed a decline in weekly downloads, starting from approximately 109K in late March and dropping to around 54K by the end of June. The game's weekly active users followed a similar trend, peaking at around 422K in late April and gradually decreasing to approximately 391K by the end of the quarter.
Brain Test: Tricky Puzzles by UNICO STUDIO experienced fluctuations in weekly downloads, with a notable increase from about 48K in early May to around 79K by the end of June. The game's weekly revenue saw a steady rise, peaking at approximately $1.7K in the final week of June. The number of weekly active users also increased, rising from around 249K in early May to about 323K by the end of the quarter.
Emoji Puzzle! from SUPERSONIC STUDIOS LTD showed a consistent performance in weekly downloads, starting at approximately 55K in late March and maintaining a level around 52K by the end of June. The weekly revenue for this game remained relatively low but stable, peaking at $108 in mid-June. The weekly active users saw a slight increase, from around 189K in late March to approximately 186K by the end of June.
Thief Puzzle: to pass a level by TapNation had a relatively stable number of weekly downloads, fluctuating around the 52K mark in late March and ending at about 44K by the end of June. The game's weekly revenue peaked at $86 in early May. The number of weekly active users saw a slight decrease from about 145K in early April to approximately 137K by the end of June.
DOP: Draw One Part from SayGames LTD showed an upward trend in weekly downloads, increasing from approximately 45K in late March to around 45K by the end of June. The weekly revenue for this game saw a peak of $163 in the final week of June. The weekly active users also increased, starting at around 112K in late March and ending at approximately 113K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.